I set off at about 10:30 this morning with the aim of adding to my 2 pokemon I’d managed to collect through the Nintendo Zones at McDonald’s. I saw last night that someone in Hokkaido had managed to collect 80 in one day. I’m sure this person must be messing with his/her clock or some other skullduggery ‘cos that is an insane amount, especially considering that there must be barely 40 McDonald’s on the whole of the damn island anyway.
I started my journey from Koshigaya city in Saitama and managed to get to just past Minowa in Tokyo. I roughly followed the train line that runs that route and it works out to about 22km (roughly 14 miles). I managed to collect 13 new pokemon on my journey. I didn’t have to go inside any of the stores and I only found one along my route that didn(t offer the DS service. Connecting is kind of slow but not too bad. I noticed a few other people at each restaurant doing the same thing as me, although some of them had dads with cars. I arrived home at about 8:30 after taking a slight detour to enjoy a beer and chat with a lovely barkeep in a local bar. I even maganged to buy some fruit and a dress for my daughter along the way.
I don’t think I’ll make the daily ranking tomorrow and the forecast for the rest of the week is rain so I doubt I’ll be able to get even close to finishing before the deadline of July 16th. Was it fun? In a way, yes. I feel great about doing that much exercise but my behind won’t thank me for it tomorrow I’m sure.
Do you think this kind of thing will take off in your country? Are there enough McDoanald’s to make the whole thing doable in a month? Let me know in the comments or on the forums.
It’s still Saturday somewhere in the world, I’m sure. Anyway, you don’t need to hear how great a job I’ve been doing raising my daughter this weekend, you want to hear more about Pokemon Scramble. Well read on!

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In a brand new regular slot, I’ll be telling you a bit more about my experiences with the fab new WiiWare game, Pokemon Scramble. It costs 1500 points which puts it in the top tier of games. In my opinion it’s worth it because it is a lot of fun, quite deep if you want it to be, easy to play in shorts bursts, and has multiplayer options, though (of course) not online.

I won’t go into the storyline, or talk about gameplay in detail all in one post. I’ll just let you know what I’m up to every week so you can decide if the game is for you before it comes to your region.

The excellent screenshot-almost-anywhere feature is great, so I’ll be posting quite a few shots of the game as I go along. You can take a look at my screenshots so far by clicking on any of the shots in this post.

If I figure out how to do the funny e, then this slot will be much more credible in the eyes of many. Maybe next time. You’ll just have to tune in to the first exciting edition of Pokemon Scramble Saturday!
That’ll be here on Saturday for those of you who haven’t trained your brains lately.
OK, I know this is a little self indulgent but, hey that’s what the Internet is all about, right? You may have seen my Gamecube mode on this very site and I’ve just finished a very minor addition to my setup. A 4-port USB hub cleverly blatantly masquerading as an orange Gameboy Advance. More pics (and controversy) after the jump!

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So you have a Dsi and want to put some music on it and check out the new functionality. If you are one of the millions of people who listen to music in MP3 format then you ‘ll have to jump through some hoops before you can listen to Girls Aloud or Vanessa Hudgens on Nintendo’s latest. The Dsi only has eyes for AAC.

So what is this AAC thing and is it kid safe? Read more »
I’ve had my DSi for just under a week now and I’ve tried out almost all of the features. My last post in this series will let you have a look at what you can, and can’t do with the camera. I haven’t really delved that deeply into the Sound Channel, but I plan to do that in the next week or so. Of course the new features have their limitations and minor annoyances but on the whole I’m more impressed with them than I thought I’d be, especially with the camera.
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The DSi has brought more than the cosmetic tweaks I talked about yesterday. Nintendo has also introduced a handful of new features, taken one major one away, and chosen not to add a whole host of others you might have been wanting. Let’s take a look at what we get from DSi out of the box and then we can think about whether these things make the DSi a worthwhile purchase.
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On November 1st, the Nintendo DSi was released over here in Japan and I had mine delivered to me on November 2nd. The DSi received a decidedly mixed reception when it was unveiled at Nintendo’s Autumn press event, with many people confused by the addition of 2 cameras and an SD card slot. The new iteration didn’t seem to have enough to differentiate itself from its money printing predecessor, and the addition of a DSiWare Shop seemed to be a signal that the DSLite was being phased out.

Now that the unit is on store shelves (well, it was for a day, now they’re all gone) we can finally try to understand the point of Nintendo’s latest maneuver, figure out if it’s worth the money, and if the DSi is here to stay or if it’s simply a stop-gap until the inevitable DS2. Of course, it’s still too early to answer that last question but hit the jump to find out the good, the bad, and the ugly on the DSi.
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Last year, Marvelous Entertainment introduced us to Travis Touchdown. This year, they had one of the most visually unique titles again in the form of Oboro Muramasa. OM is described by MMV as a Deorative Picture Scroll Japanese Style Action RPG. Man, like we need any more Deorative Picture Scroll Japanese Style Action RPG’s. The Game is set in the Genroku Era (1688 to 1704) of the Edo period (1603 to 1868), a time when Japan was all but completely closed to outsiders. The art style is very much in keeping with the art of that era and it makes this game unmistakably Japanese.
I can’t really say enough about the visuals in this game, they really will blow you away, especially when you see the game in motion. The backgrounds are multilayered so when you are moving through a bamboo forest, the location has a wonderful sense of depth. The same goes for the open farmland with rolling hills in the background, and garden scenes with beautiful trees in full bloom. The enemies are also beautifully drawn in the authentic style of old Japanese art, bringing all manner of demons and ghosts springing in from nowhere to battle you.
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The most fun I had at this year’s Tokyo Game Show was while I was at the Sega booth playing Let’s Tap. It is definitely a game I’m going to pick up as soon as it’s released here in December. Head over to the Japanese site for a look at what the game is all about while you listen to the fantastic music. Hit the jump for impressions on Sonic creatir Yuji Naka’s latest oddball offering.

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