One of the best value DSiWare titles has to be Ugoku Memo Chou (Flipnote Studio in Europe and America), which is free. It has been a massive hit since it launched last December, and the game got an update on April 27th, adding some minor, but quite cool improvements on the original. As requested by forum member Octogonapus, here is a bit of information about the new update.
First of all, there are extra brushes, and there are also extra shapes with which you can erase things. This is great as you can get a bit more creative in terms of textures.
You now have the ability to edit your animation on two seperate layers, meaning your animations can be more complex, giving you more control over background and foreground sections.
You can also copy specific sections of your animations and paste them elsewhere in your creation.
You can send letters, containing animations to your friends, or ugo-mates, as they are called. Your ugo-mates, as far as I can tell have to be real life friends in order for you to be able to exchange stuff with them.
What really makes this cool though, is the community aspect that Nintendo have managed to integrate into the game, with the help of a company called Hatena. The special website allows you to share and view memos, and write comments. You can see how you rank along with other artists and the site is available anywhere you have access to a browser. I think this is an essential part of the game and something has has to be included when the game comes to other regions.
Also, here is a memo made by Nike. It’s pretty cool.
On the 23rd of March Ubisoft held an exclusive event in Paris called Carrefour de L’animation geared for students of animation and young composers. The audio accomplishments achieved in Beyond Good and Evil were discussed as well as the culmination of different styles and genres of music that came together to form the games rich and diverse soundtrack. A live performance of the music that features in the trailer for the sequel can be seen linked below – as well as an exclusive live performance from an old friend of mine Mythili Mahendran (View from 8 minutes in). Also stars Michel Ancel (Creator of Rayman/Beyond Good and Evil) and music maestro Christophe Heral.
You’ve probably seen this elsewhere, but I want to post it here anyway. Anyone who remembers the original N64 kid will be pleased to know Nintendo consoles still bring out insanity in normally pleasant kids today.
Ladies and gentleman, core gamers and expanded audience, we bring you…the Wii kid….
The DSi has brought more than the cosmetic tweaks I talked about yesterday. Nintendo has also introduced a handful of new features, taken one major one away, and chosen not to add a whole host of others you might have been wanting. Let’s take a look at what we get from DSi out of the box and then we can think about whether these things make the DSi a worthwhile purchase.
On November 1st, the Nintendo DSi was released over here in Japan and I had mine delivered to me on November 2nd. The DSi received a decidedly mixed reception when it was unveiled at Nintendo’s Autumn press event, with many people confused by the addition of 2 cameras and an SD card slot. The new iteration didn’t seem to have enough to differentiate itself from its money printing predecessor, and the addition of a DSiWare Shop seemed to be a signal that the DSLite was being phased out.
Now that the unit is on store shelves (well, it was for a day, now they’re all gone) we can finally try to understand the point of Nintendo’s latest maneuver, figure out if it’s worth the money, and if the DSi is here to stay or if it’s simply a stop-gap until the inevitable DS2. Of course, it’s still too early to answer that last question but hit the jump to find out the good, the bad, and the ugly on the DSi. Read more »
I’m determined to get James to buy this game – and this video has helped. GameTrailers features this little showcase of dramatic sequences, showing off all the different types of gameplay that will be available. Whether saving dogs or shooting terrorists, racing cars around ruined streets or escaping one of many natural disasters, Day Of Crisis looks like it’s going to have something to appeal to everyone. If the storyline is as good as the gameplay, we’re in for something pretty special.
The world got its first glimpse at Tenchu IV last week at a Famitsu event. But not until today were members outside of those invited to Tecmo’s unveiling in Japan allowed to see the gameplay demo that took place there. Here is a video of said demonstration – courtesy of the folks at Jeux-france.