You all knew it was coming. As can be expected, I picked up a copy of Bond’s return to consoles for our beloved Wii and spent a fair chunk of my Sunday evening with it, forcing myself to play the game so you don’t have to. I suffer for you, folks. I hope you know that.
As sarcastic as that sounds, I must confess I feel somewhat disenfranchised by Quantum Of Solace for Wii. So here, unceremoneously copied and pasted from my own blog (subtle pluggage, ftw) are my initial impressions of the game. It would have been a full blown review, but only four hours of play time is not enough for a valid and thorough review in my opinion and I have only completed the first seven of fifteen missions. Bond still has time to redeem himself…
First of all, Quantum Of Solace is a bit of an exaggeration. It’s more like a Quantum Of Quantum Of Solace, meaning you only get a minute portion (ah, the joys of living with a physicist when terms like Quantum are thrown around by the media) of the new movie.
Of the 15 missions available in the Wii version of the game (and presumably the other versions too, but I’ve been unable to check), only five seem to be from Quantum Of Solace itself. And only four of them actually happened, with the first being a tutorial mission bridging the two films. The rest are from Casino Royale and admittedly draw you back into the events of the first film rather well.
The story of the film is presented, and partly ruined, between missions by cutscenes based on the interface used to make phones calls throughout Bond’s cinematic return, but they seem to skip huge chunks of the film, putting gamers in the movie’s second hour after only four missions.
Read More…
Posted under Review