Episode 80: Rose-tinted Birthday Edition

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- Question Of The Week: If you could run Nintendo for a day…?
- News
- Wii Outsells 360/PS3/PSP Combined
- Pirates blamed for Nintendo shortages
- Factor 5 to announce titles soon
- GTA: Chinatown Wars details
- MadWorld fans strike back
- Main Discussion: Ocarina Of Time
- How well does it stand up ten years on?
- How does it compare to other Zelda titles?
- Which are the better Zelda games?
- Where should the series go?
- What We’ve Been Playing
- Online Section
- Wii Shop Releases
- Topic Of The Week: DSi Games
- More

 
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This post was written by James@WiiDS on November 26, 2008

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Episode 79: Necessary Evils

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Prepare to have your flabbers ghasted - we’re back. And on time. Shocking, no? Episode 79 represents a considerable and much-needed return to form on our part as we finally release a new show on its usual Monday release date, and not only that, we have (almost) the whole team in attendance, including our elusive Japanese correspondent, Alex Procter.

Listen in for a healthy discussion about iPods, bongos, James Bond soundtracks, second hand trade-ins, trademarks and other discussion-provoking, Mani-baiting topics. Not enough Nintendo for you? How about a full hands-on report on the new DSi? How about the hottest DSi and Wii news stories from the past week? How about a lengthy discussion about Nintendo’s so-called ‘Big Game’ this Christmas: Wii Music?

Is that enough for you? Cue shownotes: Read More…

 
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This post was written by James@WiiDS on November 17, 2008

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We have many apologies to make so I better get started. First of all, sorry for the late appearance of Episode 78: due to unforseen circumstances, I’ve found all my editing time taken up by an immediate and desperate search for a new job.

Secondly, sorry for the inaccuracies of the opening announcements: the media channel is coming soon, rather than out now, and the Mushroom Men interview will appear in the near future once we get all the scheduling conflicts between the UK and US sorted out.

Thirdly, sorry for my lack of audio quality: while my new headset offers great audio quality through the headphones, the microphone has been too erratic so I ended up using a handheld one.

Finally, to all the Gaming Unlimited fans, sorry for the lack of Zippo. It’s still more than we get (there’s one in there somewhere), but the Noise Removal we use during editing removed most of KD’s famous lighter.

Shownotes after the jump:

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This post was written by James@WiiDS on November 14, 2008

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WiiDS Double Bill!

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Yep. After a mysterious absence, we bring you not one but TWO episodes of the WiiDS Podcast. And as if that wasn’t enough, a third is already in production. What’s going on?!

First off, listen in to Episode 77: Spoilers for your regular dose of WiiDS, including news, discussion and a dash of ramshackle. As the episode title suggests there may be a few spoilers, mainly for games that are over a year old, but still, if you find yourself particularly sensitive to this sort of delicate information, don’t say you weren’t warned. Here be the shownotes:
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This post was written by James@WiiDS on November 9, 2008

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Me, Myself, and i (Part3)

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I’ve had my DSi for just under a week now and I’ve tried out almost all of the features. My last post in this series will let you have a look at what you can, and can’t do with the camera. I haven’t really delved that deeply into the Sound Channel, but I plan to do that in the next week or so. Of course the new features have their limitations and minor annoyances but on the whole I’m more impressed with them than I thought I’d be, especially with the camera.

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This post was written by Alex@WiiDS on November 8, 2008

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He Who Koops And Runs Away

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Finally, one of the greatest mysteries in Nintendo’s history is solved. The legendary Dennis Hopper, star of the likes of Speed, Waterworld, the first season of 24 and even a GTA game, has confessed to why he portrayed King Koopa in the atrocious Super Mario Bros movie of the mid-90s. While being interviewed a recent Late Night With Conan O’Brien, the human Bowser was asked if he regrets being involved with any of the 150ish films on his C.V.

With brutal honesty, he responded:

“I made a picture called Super Mario Bros., and my six-year-old son at the time — he’s now 18 — he said, ‘Dad, I think you’re probably a pretty good actor, but why did you play that terrible guy King Koopa in Super Mario Bros.?’ and I said, ‘Well Henry, I did that so you could have shoes,’ and he said, ‘Dad, I don’t need shoes that badly’.”

I wonder if Bob Hoskins has an equally valid excuse?

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This post was written by James@WiiDS on November 7, 2008

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Me, Myself, and i (Part 2)

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The DSi has brought more than the cosmetic tweaks I talked about yesterday. Nintendo has also introduced a handful of new features, taken one major one away, and chosen not to add a whole host of others you might have been wanting. Let’s take a look at what we get from DSi out of the box and then we can think about whether these things make the DSi a worthwhile purchase.

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This post was written by Alex@WiiDS on November 6, 2008

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Me, Myself and i (Part 1)

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On November 1st, the Nintendo DSi was released over here in Japan and I had mine delivered to me on November 2nd. The DSi received a decidedly mixed reception when it was unveiled at Nintendo’s Autumn press event, with many people confused by the addition of 2 cameras and an SD card slot. The new iteration didn’t seem to have enough to differentiate itself from its money printing predecessor, and the addition of a DSiWare Shop seemed to be a signal that the DSLite was being phased out.

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Now that the unit is on store shelves (well, it was for a day, now they’re all gone) we can finally try to understand the point of Nintendo’s latest maneuver, figure out if it’s worth the money, and if the DSi is here to stay or if it’s simply a stop-gap until the inevitable DS2. Of course, it’s still too early to answer that last question but hit the jump to find out the good, the bad, and the ugly on the DSi.
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This post was written by Alex@WiiDS on November 5, 2008

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Goldeneye *Ding* The Directors Commentay - WiiDS@GameCity

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This week I got the chance to meet with David Doak and Martin Hollis, the directors of the N64 classic Goldeneye. The event was part of GameCity, Nottinghams annual gaming festival, and was definately one of this years highlights. Two men, Two Hours, One Classic Game.

Hit the jump below to read my liveblog of the entire event, including video!

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This post was written by Jack@WiiDS on November 4, 2008

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Quantum Of Solace Wii

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You all knew it was coming. As can be expected, I picked up a copy of Bond’s return to consoles for our beloved Wii and spent a fair chunk of my Sunday evening with it, forcing myself to play the game so you don’t have to. I suffer for you, folks. I hope you know that.

As sarcastic as that sounds, I must confess I feel somewhat disenfranchised by Quantum Of Solace for Wii. So here, unceremoneously copied and pasted from my own blog (subtle pluggage, ftw) are my initial impressions of the game. It would have been a full blown review, but only four hours of play time is not enough for a valid and thorough review in my opinion and I have only completed the first seven of fifteen missions. Bond still has time to redeem himself…

First of all, Quantum Of Solace is a bit of an exaggeration. It’s more like a Quantum Of Quantum Of Solace, meaning you only get a minute portion (ah, the joys of living with a physicist when terms like Quantum are thrown around by the media) of the new movie.

Of the 15 missions available in the Wii version of the game (and presumably the other versions too, but I’ve been unable to check), only five seem to be from Quantum Of Solace itself. And only four of them actually happened, with the first being a tutorial mission bridging the two films. The rest are from Casino Royale and admittedly draw you back into the events of the first film rather well.

The story of the film is presented, and partly ruined, between missions by cutscenes based on the interface used to make phones calls throughout Bond’s cinematic return, but they seem to skip huge chunks of the film, putting gamers in the movie’s second hour after only four missions.

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This post was written by James@WiiDS on November 3, 2008

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