Here I am again, folks (against all odds, as the phone company is changing our line so I had no internet) to bring you this week’s Pokemon happenings.
Release me!
Pokemon Heart Gold and Soul Silver will be hitting Japanese shelves on September 12th this year. The pack will include the new PokeWalker accessory and ship for 4800 yen.
Well, sadly, yet again this week’s news has been slow. Hopefully it will pick back up again as we get closer to HG SS release. Till next time!
Info
Publisher: Ubisoft / Format: Wii / Genre: Point & Click Adventure / Players 1-2
Broken Sword: Shadow of the Templars is a Point and Click Adventure game that was originally released on the PC over a decade ago. This Wii version, which was released a couple of months back, adds new story elements that tie up some of the loose ends that were left from the original version. The game also features an integrated help system that offers the player gameplay and puzzle advice.
The story of Broken Sword: Shadow of the Templars revolves around the legend of the Knights Templar and sees two people George Stobbart and Nico Collard trying to solve a conspiracy surrounding the ancient organisation. The game’s new story elements really flesh out the narrative and fill in all the gaps left open in the original. The reformatting is so good that for a first time player they won’t realise the new bits from the old. The new intro gets you into the game better story wise but properly doesn’t have quite the same impact as the originals.
The game controls by use of the Wii Remote’s pointer which you use to look at points of interest on the screen. When you discover something you want to explore further you can press the A button if the objects or person has an action icon over them. Sometimes you press the B button to examine the object or person more closely. You can make your character walk by pointing at a point on-screen and pressing the A button. The game’s pointer controls can sometimes be unresponsive when looking at stuff at the edge of screen.
The game also features an interesting co-op mode where you play two Wii Remotes. One player’s pointer is boulder then the other player’s to show they are in full control of the game. You can swap player control by pressing either the one or two buttons on the Wii Remote. In this mode the second player can explore the screen and can make the pointer flash by the pressing the A button to highlight objects that may be of interest to the player in main control.
Read more »
It was revealed recently that a new Final Fantasy is in development called Four Warriors of Light: Final Fantasy Gaiden for Nintendo’s DS system. Square Enix’s latest RPG will put the player in the shoes ‘of a 14-year-old boy on a quest to save a princess’ (Tom Hopkins: Now Gamer). The game ‘lacks mana/magic points during battles’, which is a major difference from the normal Final Fantasy set-up. It has also be stated that they will be a new ‘charge command’ which should make the battles more tactical.
The game is currently set for an autumn release in Japan and all that has been shown so far is a single piece of concept art that can be seen on the game’s official website via this link below that also has a countdown timer over the image.
Ok, first off sorry for the pun title.
The third generation of the DS (DSi) has been out for a few months now and usually this means the console is nearing the end of its life. However there are a few loose ends the DS needs to tie together before it leaves. So are the Internet speculators prematurely sentenced to death?
I was recently playing Professor Layton and the Curious Village again and remembered that there are still, at least, two more games from the series needing to grace the western shores. Professor Layton and Pandora’s Box is set for a Q4 release this year but the translation teams are only near starting on the Last Time Travel. That will take at least one more year and the Layton series is a big one for Nintendo so the chances are they won’t let it be left for backwards compatibility to take care of, because it won’t have the success.
Mario & Sonic at the Winter Olympic Games is set to be out for Q4 2009 but so was the original M&S at the Olympic Games but that only came out in Q1 2008. Other games set under TBA for 2009/2010 are Zelda: Spirit Tracks, De Blob, Mario & Luigi: Bowser’s Inside Story, Sonic & SEGA All-Stars Racing and Golden Sun DS, to name just a few of the big names (Very big for that matter) so to let these be left for backwards compatibility would be a big mistake.
And so it seems that with some big titles on the way, the DS will not be stepping down within the next two years and will still be going very strong for a long time. And with a few Imagine titles there to keep the more casual players exited, the money will still be rolling in for Nintendo.
The DS is cleared of all charges for a while.
Info:
Publsher: Nintendo / Format: DSiWare / Genre: Puzzle / Players: 1-2
The Art Style series originated in Japan as the bit Generation series on the Game Boy Advance, and made its first appearance on Western shores on WiiWare, of which there are currently three games. However, being pick up and play puzzle games, they were always best suited to a portable console. As a result, we have more: five DSiWare iterations. Each game is priced at just 500 points (£4.50): AQUITE, CODE, KuBos, NEMREM, and PiCOPiCT. With so much choice, which should you download, and which should you avoid?
Read more »
Tags: AQUITE, Art Style, CODE, DSi, DSiWare, KuBos, NEMREM, PiCOPiCT, Puzzle, Review
Review | Lewis@WiiDS |
July 1, 2009 9:34 pm |
Comments (0)
Info:
publisher: Electronic Arts. format: Wii. Genre: sports. Players: 1-4
The first game compatible with Wii MotionPlus is finally here. Is it worth the wait? In short, yes. But before you get your headband and tight white shorts on there’s some stuff you need to know.
First, the controls. You practise shots with a ball machine right after you put the game in. This is worthwhile because to start with its hard to hit and direct your balls (giggety). I spent around 90 minutes playing tennis against the controls until I realised that I’d graduated onto playing my opponent (pint-sized Belgian racquet-wielding temptress Justine Henin). Once you reach this point you’re into the game.
Its a bit tactical. Each opponent has strengths and weaknesses. You get a little pre-match scouting report about what to expect and you win points by moving the opposition around the court to create an opening. The sense of satisfaction from sticking the ball right where you meant to with the spin you wanted is very rewarding. Matches can be first to three games or right up to a five set sweat-fest.
More about the controls. Its not one to one. But that doesn’t diminish them. As you move the remote left or right the player takes his cue to play a forehand or a backhand. The type of shot is intuitive as far as direction and spin is concerned. Lobs and drops are determined by a button press (B or A). Sometimes you don’t get the shot you want. In the main I would say this is because of over-doing the movement of a stroke in the heat of the rally. The game recommends holding the remote still for two seconds if the controls get unstable. Undoubtedly this happens, but is avoided almost all the time once you learn how to play. It doesn’t spoil the game. Grand Slam Tennis feels like tennis, and that is what makes the game a success for me.
 Read more »
-Announcements
-QOTW: Christmas Past
-News
-Grand Theft Sony
-Shia LaBoeuf Talks Amateur
-Newsbites
-WWBP
-Online Section
-Downloadable Content
-New Members
-Emails
-More!

Episode 105: Normality Resumed:
Play Now |
Play in Popup |
Download
Jack White and Jimmy Page have been quoted about the ongoing “how musical is Guitar Hero?” debate. Yahoo games has an article with some choice remarks about the game by the two of them.
Guitar Hero isn’t at all musical. That’s not a problem because its a video game. It’s been clubbed to death by the publishers because it makes money. Lots of musicians talk it up, but on the whole they tend to be plugging their own upcoming appearances in it or in Rock Band.
The most musical video game is Wii Music. It allows the player to at least make something themselves with its basic structure that helps you to arrange and layer parts to the songs available. Its a niche title and it got hammered for not being Guitar Hero, which it was never intended to be. If you have a balance board then you can use the drum mode in Wii Music and learn the basics of actually playing the drums yourself. Trust me, its a lot of fun.
Guitar Hero is a good, fun party game and if someone decides to become an Axeman because of it then fine. But don’t mistake it for the real thing.
Check out the latest updates to the WiiDS Podcast’s Twitter feed: Read more »
To All Out Loyal Listeners And Staff
As you know we’ve been working away at lots of little touches to WiiDS to help make it as best as possible, the biggest changes coming to the blog and forums.
However, we have implemented most of the stuff we were thinking of with various success. However, i’m sure there are plenty of things you may have noticed that need fixing/improving or ideas we may have never thought of.
Therefore this post is the place for any ideas or suggestions, however big or small. It could be something brand new and ambitious, but it could equally be a small niggle that would make everything better. Whether on the show, the blog, forums, twitter, media channel or something completely new, we want to know! Just pop it in the comments below or post it on the forums. You can also email in at wiidspodcast@gmail.com if you don’t want to post publicly.
We cannot promise to implement everything you say, but will read every comment and suggestion and consider what we can do with it.
We will be sure to read every suggestion you guys send in and let you know our thoughts and what we will be doing with the idea.
Thanks in advance for any suggestions you have and I look forward to reading every one of them.
Jack “The Jumpman” Smith
Editor In-Chief
The WiiDS Podcast