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We’ve bitched, we’ve moaned, but now the naysaying can come to an end. Third party games DO sell well on Wii. Perhaps not the right ones (Okami and Boom Blox - have we mentioned those before?), but publishers complaining Nintendo are dominating software sales on Wii can now officially be told to STFU. With perhaps a WTF thrown in the direction of Carnvial Games’ developer.
GameDaily has a rather nice piece on NPD data which shows that, for the first 20 months of the Wii’s life, third party games were outselling those of the Xbox 360 and PS3. Impressive no? Third party titles on a Nintendo console outselling third party titles on other consoles that are usually driven by third party sales alone? Put that in your pipe and smoke it!
Hit the jump for the full scoop (Scoooop! - Jason)
We’re back in business. Apologies for the unexpected absence, but things are up and running again, and you should have a shiny new episode on your hard drive at some point tomorrow. After recording our 67th episode (excluding the rather depressing E3 episode that was lost during editing), we’ve noticed that the world is becoming rather pessimistic about Nintendo’s attitudes. The company’s sales figures are no worry, of course, but their mentality when developing and announcing new games.
As always, much of this misery is conveyed through the Internet, and nothing does this better than a good old webcomic, so hit the jump for the latest VGCats comic, which pretty much sums up Nintendo right about now…
Our Man In Japan:
It was all going so well. I was really getting into playing NSMB and found that I had ample time to play it this week. That was until my DS developed a nervous tick. Now, every time I press the B button, the power cuts out. It’s so frustrating, so so very frustrating. I can’t afford to buy a new DS so I’ve really no option but to move on to Super Smash Bros. on Wii next week.
The second Forumcast by Jack The Jumpman Smith, because I’ve only just got back from the place that I have been. Upon my return, I’ve sent a short, sharp and suitably abusive email to the rest of the team, so we should be able to get our act together and deliver a shiny new WiiDS episode to you this coming weekend. Thank you for your patience and enjoy the second Forumcast…
Our Man In Japan
As you can see from this pic, I’d made my way very patchily through the game and found myself at World 8. I bought NSMB quite a while after it came out here in Japan on May 25th 2006. I checked my Club Nintendo page and found out that I registered it on June 18th 2007. A summer holiday in England soon after and a few virtual console games that are similarly unfinished are no excuse for my sorry progress. It’s not even as though I don’t like the game. It’s great, of course
Day one was a complete washout as I was with my daughter all day and didn’t have any time to play at all. It’s day two now and I had an hour today at work and few minutes when I came home. Should be able to get more done this evening.
Our Man In Japan
Gaming Rehab works like this: each week, I choose a game from my collection of Wii and DS games and devote the next 7 days toward playing it. The aim isn’t to force myself to complete these games, but to give them as much time as I can for one whole week.
One reason I thought to do this is that I really can’t justify adding to my collection until I’ve got as much as I can out of the games I already have. There are a lot of games I want but haven’t got yet, and there are quite a few games coming out soon that I really want. Trouble is, I know I’ll just skim the surface of these games before moving on to the next big thing. There are probably a lot of reasons for this, but I’m going to give Gaming Rehab a try.
I don’t know how long this rehab will take, but I’ve at least half a dozen games that, through no fault of their own, have found themselves unfinished and unappreciated. If I can get through them before I start back at work around First up, New Super Mario Bros.
My name is Alex, and I’m a lapsed gamer. There. I’ve taken the first step along the road to my rehabilitation. This isn’t the place to go into the reasons my love of gaming has waned in recent years, suffice it to say that I’ve strayed far from the path. I’ve left a trail of unfinished games in my wake as I try to recapture the passion I once thought I’d never lose.
I’ve jumped in and out of bed with one headline game after another like some gaming harlot, never spending enough time on any one title to truly enjoy everything it has to offer. This summer, I draw the line. Gaming Rehab starts August 1st. More details tomorrow.
Since there will be no episode of the podcast for the next couple of weeks, Jack “The Jumpman” Smith (forum veteran, regular guest host and semi-official member of the team) has taken it upon himself to create The WiiDS Forumcast, a board-based version of our show in which you, the listeners get to take part in the discussion.
Hit the jump to read the first issue, before heading here to take part!
Nintendo Of America president Reggie Fils-Aime has assured consumers the Japanese giant is trying to address the lack of storage space on the Wii, claiming the company now sees it as “mainstream problem”.
In an interview MTV Multiplayer, Fils-Aime reiterated that Nintendo has said publicly it is “looking hard at the storage situation” and is “working on a range of solution” but stated the publisher currently has nothing to announce.
“Certainly it’s an issue we are aware of and we’re working to find a solution and we will,” he said.
Laurent Fischer, managing director of marketing and PR for Nintendo Of Europe recently claimed “geeks and otaku” or hardcore gamers are the only ones concerned with this problem, but Fils-Aime disagrees, suggesting it also affects the Wii’s wider demographic.
“From an Amercias-centric perspective, here is the reality we see. We have a consumer base who loves Virtual Console,” he explained. “We have a userbae who really is enjoying WiiWare content. So for us really our challenge really is how do we satisfy all these consumers who are loving all of the product we make available on a download basis?
“As we continue to have things like Mario Kart that has it’s own channel when you’re playing from an Internet perspective, we’re just making this challenge tougher and tougher,” he added. “So in our view this is becoming much more of a mainstream problem, which is why we have a sense of urgency to solve it.”
A storage solution, such as a hard drive, was a notable absence from Nintendo’s E3 announcements, and with titles such as Guitar Hero: World Tour and Samba De Amigo on the way, each depending on downloadable content for longevity, the company is under considerable pressure to fulfill this need.


















